
~Canasta Games~
All Directors, please feel free to use any of the games listed below!
~ACES IN THE HOLE~
This special tourney has 1 special rule. You MUST meld with Aces (you can use wilds and you can pick up the pile as long as you meld Aces with your meld at the same time) NO aces NO meld.
~AGREEMENT CLAUSE~
TABLES SET 2-2. TOP BRACKET INVITES. BOTH PARTIES HAVE TO AGREE TO THE GAME. PLEASE BE SURE YOUR OPPONENT UNDERSTANDS THE GAME BEFORE PLAYING OR PLEASE SELECT A NEW GAME.
The intent is to play different CHOICES of games. Try setting the table and ASKING your opponent what games he/she likes and agree on a decision. I do and we always have fun. It is intended for a CHOICE of games not a power of dictatorship if you can't agree play reg 2-2.
~ALL HANDS ON DECK~
(set tables 2-2)
FIRST HAND:- YOU PLAY HEARTS ARE WILD. EVERY HEART THROWN IS LIKE A BLACK 3. YOU MAY NOT EVER PICK UP THE PILE IF A HEART HAS BEEN THROWN!
SECOND HAND:- YOU PLAY DIAMONDS ARE WILD. EVERY DIAMOND THROWN IS LIKE A BLACK 3. YOU MAY NOT EVER PICK UP THE PILE IF A DIAMOND HAS BEEN THROWN!
THIRD HAND-- YOU PLAY CLUBS ARE WILD EVERY CLUB THROWN IS LIKE A BLACK 3. YOU MAY NOT EVER PICK UP THE PILE IF A CLUB HAS BEEN THROWN!
FOURTH HAND:- YOU PLAY SPADES ARE WILD EVERY SPADE THROWN IS LIKE A BLACK 3. YOU MAY NOT EVER PICK UP THE PILE IF A SPADE HAS BEEN THROWN!
You may meld at any time and go out at any time. You need 2 canasta to go out. We are hoping this game ?SUITS? most of our members!
~AROUND THE WORLD RACE~
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA. Get those canasta's made as fast as you can!!!! Red or Black ones!!! Because once you get a red 3 you can't make any more canasta's, all you can do is meld. So make those Canasta's as quick as you can as your racing against the red 3's!!!!
~BACK TO NATURE~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. This special tourney has 1 special rule. Each hand you begin you may not use a wild card (joker or 2) in your meld. After melding your 50/90/120 naturally you may use as many wilds as you want!!!
~BELOW DECK~
(TABLES SET 2-1)
The INVITER (the INVITER is always the Top Bracket) chooses the game to be played for the first hand. Then after EACH hand, the player with the LOWER score gets to choose the game for the next hand. Table is made 2/1 in case a player chooses cut for one of the hands, but if a game requires 2 canastas, then you will need 2 canastas to go out even though the table is set for 2/1 or you will be disqualified.
~BLACK TIE ONLY~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. Players cannot freeze the discard pile with a wild card. They are allowed to throw black threes, but not wilds.
~BOOKSHELF~
You have to meld 4's and Ace's FIRST (LIKE BOOKENDS) you can't meld or canasta any other cards until you've got your 4's and Ace's melded first. You may meld your 4's on one turn and then meld your Ace's on another turn. You may also meld your 4's and Ace's at the same time but no other cards may be meld until your next turn. Once you've got your 4's and Ace's melded you may meld or canasta any other cards and go out.
~BROKEN HEARTED~
(Tables set for 2-2)
All hearts are like Black 3's. If there is a heart on top of the pile you cannot pick it up. You cannot pick up the pile on a heart Ever. The trick is to toss all your junk cards and then the black 3's and then toss the HEARTS as wilds. Keep your 2's and Jokers for Canasta's or until needed. You can go out anytime.
Optional: Have players call the top card before taking the pile, to be sure they are not picking up a heart.
~BUILDING UP~
(TABLES SET 2-2)
All your canasta's must be in order from smallest to largest or largest to smallest. For example: If u make a canasta in the 4's (red or black doesn?t matter) and then you make a canasta in the 10?s you cannot go back and make one in 5, 6,7,8,9, They are UNTOUCHABLE. They become ?junk cards? . If you make a canasta in A?s then you make a canasta in 6?s?you cannot go back and make K,Q,J,10,9,8,7. They are UNTOUCHABLE?they become junk cards. You can meld them all. You just can?t canasta them. Ok as meld?UNTOUCHABLE as canastas. Call Elliot Ness if you get a rotten dealer!
~CANASTA HOLD EM'~
MAKE ALL TABLES DRAW 2 CARDS, 1 or 2 CANASTA'S, RATED, PRIVATE(2/2/1 or 2/2/2). Players are not allowed to pick up the discard deck at all. And neither player is allowed to go out.
~CANASTA ROULETTE~
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA.
1st hand is Cut, 1 canasta.
2nd hand is No Touch, 2 canasta's.
3rd hand is No Out, 2 canasta's.
4th hand is Crack Mirror, 2 canasta's.
5th hand is Suicide, 2 canasta's.
If the game goes more then 5 hands you start over again with the 1st hand - Cut. If you break any of the game rules for any of the hands or when the hand requires you to have 2 canasta's and if you go out with 1 canasta you will DQ.
~CANASTA TIC TAC TOE~
You must have 3 in a row (vertically or horizontally) before you make any canasta's. Example: 4, 5, 6 or 4, 8, Q ETC. If you make a Canasta before you have your 3 in a row you will be DQ'ed. You may take the pile at any time but remember no canasta's until you have your 3 in a row.
~CHEATERS NEVER PROSPER?~
This is a Cheaters Tournament. Anything Goes. You may Table talk. You may use Messenger. You may use AIM. You may use Web cam. You can use Voice. In fact you may use any form of cheating that you can think of. All Cheating allowed. You can ask your P anything you want, including conversations about Noah and his animals. Cheat Away and may the BEST CHEATERS WIN! However the only thing you May Not Do is Play Slow. Slow play will get you Disqualified (DQ'ed).
~DETERMINATION~
In this tourney you may only canasta either odd (579JK) OR even (46810Q) cards. Aces may be melded or canasta'd by both players. You may meld anything but only what you canasta matters. THE FIRST CANASTA MADE OTHER THAN ACES DETERMINES WHO HAS ODD OR EVEN. This starts over each hand.
~DIAMOND MINE~
(Tables set for 2-2)
All diamonds are like Black 3's. If there is a diamond on top of the pile you cannot pick it up. You cannot pick up the pile on a diamond Ever. The trick is to toss all your junk cards and then the black 3's and then toss the DIAMONDS as wilds. Keep your 2's and Jokers for Canasta's or until needed. You can go out anytime.
Optional: Have players call the top card before taking the pile, to be sure they are not picking up a diamond.
~DO OR DIE~
(Tables set for 2-1)
Draw 2 Cards. 1 canasta to go out. This game is fast and furious.
~ELEVATOR~
If you have to meld 15 or 50 you only need 1 canasta to go out, 90 meld 2 canasta's to go out, 120 meld 3 canasta's to go out. Game is regular canasta.
~FIFTY/NINETY~
This is a exact meld tourney, you CAN NOT use any wilds when melding 15, 50 and 90 exact meld. You CAN use wilds when melding exact 120 meld. Your meld has to show on table before making any canasta's so your opponent can count your meld. If a wild is used when making 15, 50 or 90 exact meld you will be dq'ed.
~FIRE AND SMOKE~
Your canastas go up just like a Checkerboard. They alternate red, black, red, black, or black, red, black, red, either way. So, if the First canasta you put up is Red, the next canasta you put up must be black, then another red, then black. Black or red may go up first but alternate keep them in ?checkerboard? order. You may go out anytime, but your canastas must alternate in red and black. Can be played in either Singles or Doubles.
IN FIRE AND SMOKE please be sure to put your canastas up one at a time. Please put them up one at a time in order.
~FIRE ENGINE #1
This game is played as regular cut singles BUT you can only go out if you have ONLY ONE red 3. If you get none, 2, 3 or all 4 of the red 3's you can not go out. So, as soon as you only have only one red 3 you wanna go out because if you draw another red 3 you can't go out. You can make as many canasta's as you want but you just can't go out if you have more or less then one red 3.
~FIRST LADY~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE. This special tourney has 1 special rule. You MUST meld with Queens (you can use wilds and you can pick up the pile as long as you meld Queens with your meld at the same time) NO Queens NO meld.
~FIRST CARD UP~
At the beginning of each hand, the top card up on the discard pile will determine how many canasta's both players need to go out. If the top card up is red, you both need 1 canasta to go out. If the top card up is black, you both need 3 canasta's to go out.
~FOUR SCORE~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. This special tourney has 1 special rule. You cannot have ANY 3 of a kinds on the table in front of you, they must be 4 or more, you may use a wild (if you have 3 of a kind in your hand you may add a wild to it to make a 4 of a kind before melding it). Also you can meld a pair with 2 wilds.
~GO FOR BROKE~
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA. ALLOW WATCHERS TO SEE HAND!!!!
You must meld everything everything everything that you can as soon as you can. NO freezing the pile, go out whenever you feel like it or if you get too cold. You can not hold anything back. Wilds do not have to be melded until you feel like melding them. You must meld to your canasta if you are able to. Example, you have a canasta made of 4's and you draw a 4, you have to meld it, CAN NOT DISCARD. You will be given one warning per person per game for holding cards that could be melded, you'll be dq'ed for freezing the pile.
~GRAND SLAM~
(Tables set for 2-2)
You cannot meld anything unless you can go out directly. That's it Easy. You can?t meld unless you can go out. You can't pick the pile up, because that requires a Meld. You can't Meld unless you can go out. If you take pile "YOU MUST GO OUT" use all cards no leftovers.
~HANDS OFF DECK~
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA. Players are not allowed to pick up the discard deck at all but you may go out at any time.
~HANDS OFF DECK DOUBLES~
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA. Players are not allowed to pick up the discard deck at all but you may go out at any time. KIBITZ ON at all times, every game. 5 minute timer for sub. Absolutely no table talking, only yes or no answer when asked if a person may go out. No public (that means at table or in lobby) accusations of cheating, IM the TD if you suspect cheating.
~HAND OFF DECK W/5'S~
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA. Players must meld with 5's in their initial meld each hand. Players are not allowed to pick up the discard pile at all but you may go out at any time.
~HANGMAN~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. This game is regular canasta BUT here's the catch. The first canasta's has to be either Aces or 8's. If player 1 makes a canasta in Ace's before player 2 does then player 2 has to make a canasta in 8's. If player 1 makes a canasta in 8's before player 2 does then player 2 has to make a canasta in Aces. So whomever makes the first canasta (Aces or 8's) the other player has to make the other. You can't make a canasta in both Ace's and 8's.
~HARD AS A ROCK~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. The name fits the game, this is a very hard game. You can not meld any cards to the table! You can not freeze the pile! You can only make canasta's straight from your hand and never let it touch table. If you meld any cards or freeze the pile you will be dq'ed. Good luck!
~HEAD OF THE CLASS~
This special tourney has 1 special rule. You MUST meld with a canasta as your initial meld each hand!!!! That means you need to make a canasta from your hand to the board along with your other meld.
~HIGH STAKES CANASTA~
This is a Progressive rounds, canasta game based on the number of rounds. This means the more rounds you play, the more canastas you need to go out. The following chart summarizes it.
RND 1** , you need 1 nasta to go out
RND 2** , you need 2 nastas to go out
RND 3** , you need 3 nastas to go out
RND 4** , you need 4 nastas to go out
RND 5** , you need 5 nastas to go out
RND 6** , you need 6 nastas to go out
~IN A HURRY~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. This special tourney is a game of canasta with a twist.. The Twist is there is only 1 hand. The person with the higher score after 1 hand will be awarded the win.
~INSANE 8'S~
(Tables set 2-2)
All 8's are like black 3's. If there is an 8 on top of the pile you cannot pick it up. You cannot meld 8's ever until you are going out. Use your 8's as wilds to block the pile. You cannot pick up the pile on an 8 ever. The trick is to toss all your junk cards and then the black 3's and then toss the 8's as wilds. 8s MUST be the last thing meld or canasta when going out. Keep your 2's and jokers for canasta's or until needed. You can go out anytime.
If you are going out and already have your canasta?s up, and you have 8?s left in your hand but not enough 8?s to make a canasta, you may meld them to the table. But you may ONLY, ONLY meld 8?s to the table when you are going out!
~INVITATION ONLY~
(TABLES SET 2-2)
TOP BRACKET INVITES. TOP BRACKET SELECTS THE GAME TO BE PLAYED.
~LEGACY~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. If you are the first person to draw a card, and the top card is black, you may only meld or canasta anything between 4?s and 8?s. If the top card is red, then you can only meld or canasta anything between 9?s and King?s.
The aces are like black three's and you can discard them, but you can't meld Aces or meld the Black 3's until going out. You can't canasta Aces either. You do not have to freeze the pile because it is no pick up.
~LOSERS-WIN~
(Tables set for 2-2 UNRATED)
This game is so much fun, you play to lose. The person with the Lowest score Wins. It's harder than you think because you throw away all your good cards and pray the other person gets the Red 3's. You need to change your entire line of thinking because you are playing to LOSE in this tny.
~LUCKY 7'S RULE~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. You MUST meld with 7's in your initial meld (you can use wilds and you can pick up the pile as long as you meld 7's with your meld at the same time). First person to meld 7's is the only person who can go out that hand. The player who melds 7's first please say at table "Lucky 7" so the TD will know who melded 7's first.
~MONOPOLY~
(Tables set for 2-1)
Players must meld 4,5,6,7,8,9,10,J,Q,K,A BEFORE a canasta can be made by anyone. Between the two of you all sets must be melded. Do not pass go. Do not collect $200.00 until every set is melded on the board between the two of you. Then anyone may make a canasta. Red or black. But not until all sets are melded. You can meld and pick up the pile at anytime. You need one canasta to go out. GET OUT OF JAIL FREE CARDS AND COMMUNITY CHEST CARDS AVAILABLE THRU YOUR LOCAL TD!
~MUSICAL CHAIRS~
(Tables set for 2-2) 3v3
You need two partners. 3 people to a team. If you have no partner yet make a team anyway and get signed up people will find you. This game is played on Unrated tables. Tables are set up for Doubles Unrated, draw 2 cards 2 canastas to go out. Two players from each team sit down, the third player from each team remains standing. Remember you have 3 players to a team. Each turn after a player discards, he/she stands up and the player that was standing sits in their place. So you Discard/Stand. Discard/Stand throughout the whole game. Forget trying to remember what is in the pile, you are way to busy trying to remember to SIT/STAND! One of the funniest games I ever played! Team players rotate seats the whole game. Red team against the blue team.
~NIGHT ON THE TOWN~
All clubs are like Black 3's. If there is a club on top of the pile you cannot pick it up. You cannot pick up the pile on a club Ever. The trick is to toss all your junk cards and then the black 3's and then toss the CLUBS as wilds. Keep your 2's and Jokers for Canasta's or until needed. You can go out anytime.
Optional: Have players call the top card before taking the pile, to be sure they are not picking up a club.
~NOT AN EXIT~
(TABLE SET 2-2)
You can?t go out. You must play all the cards in the deck. Always keep one card in your hand. You cannot go out.
~OCEAN BLUE CANASTA~
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA. You can have as many canasta?s as you want of any color, but you only need 1!
~OCEAN BLUE REG DOUBLES~
MAKE ALL TABLES 4 PLAYERS, DRAW 2 CARDS. You can have as many canasta?s as you want of any color. 5 minute timer for sub. Absolutely no table talking, only yes or no answer when asked if a person may go out. No public (that means at table or in lobby) accusations of cheating, IM the TD if you suspect cheating.
~ONE HUNDRED TWENTY MELD~
This special tourney has 1 special rule. 120 meld whole game (no 50's or 90's meld's). IT'S NOT EXACT MELD. It's 120+ meld the WHOLE GAME. You have to show your meld on the table before making any canasta's, so 120+ meld can be counted by opponent and/or TD.
~ONE SHOT DEAL~
In this tournament you cannot meld on table until you can go out, that means if you make a canasta you have to go out in the same turn. You must make all canasta's straight from your hand. They should never touch the table, they have to go straight to canasta's. Once you lay your cards on the table, you must go out in that turn. You CANNOT make a canasta from cards that have touched your board as meld. So if you have five 7's on the table you can not make a canasta out of them. You can have a discard to go out.
~OPPOSITES ATTRACT~
(Tables set for 2-2)
Red seats make Odd Canastas 5,7,9, Jacks and Kings. Blue seats make Even Canastas 4,6,8,10, Queens. Aces go to the first person to meld them. You may meld any cards at any time but you may only put up Canastas according to your Seat Color. Red is Odd. Blue is Even. For example Red seats may meld odd and even cards to the table but may only put odd cards into Canasta's the same applies to the blue seats but in reverse.
~OVER THE HILL~
(TABLE SET 2-2)
You are considered ?OVER THE HILL? at 30 and so is the pile in this game. No one may pick up the pile under any circumstances until there are 30 or less cards left in the deck. When the computer says ?30 Cards in Deck? it?s up for grabs. By anyone. 30 cards or less. You may meld at any time but you may not take the pile until it says 30 cards in deck. Toss your junk cards because it is basically frozen until it hits 30. No one can take it. Don?t waste your wilds because it?s frozen till it hits 30
~PENALTY BOX~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. This tourney
has one special rule. The game is played as regular canasta and you can go out at anytime, BUT if you get all four of the red 3's, you can not go out. Going out with all four of the red 3's, will be an automatic dq.
~POPSICLE~
(Tables set for 2-2)
Do Not Touch The Pile Unless It Is Frozen. A wild or a 2 freezes a pile, a black 3 does not. A red 3 at the beginning of a game freezes the pile. So the idea in this game is to keep throwing away all your discards because no one can pick up the pile until it is frozen. Once someone freezes it, you may then pick up the pile as in regular canasta. If the pile ISN?T FROZEN don?t pick it up. NO POPSICLE!
~PROGRESSIVE 1~
(Tables set for 2-1)
The first round only needs one canasta to go out so you need to set the table for 2-1. This is a progressive rules canasta game based on the number of points. This means that the more points you have the more canastas you need to go out. The following chart summarizes it:
If you have between 0 and 999 points you need 1 canasta to go out.
If you have between 1000 and 1999 points you need 2 canastas to go out.
If you have between 2000 and 2999 points you need 3 canasta?s to go out.
If you have between 3000 and 3999 points you need 4 canastas to go out.
If you have between 4000 and 4999 points you need 5 canastas to go out.
If you get stuck on 4999 then the next hand you need 6 canastas to go out.
~PROGRESSIVE 2~
(Tables set for 2-1)
The second round only needs one canasta to go out so you need to set the table for 2-1.
In 1st Round you cannot go out. In 2nd Round 1 canasta to go out.
In 3rd Round 2 canastas to go out. In 4th Round 3 canastas to go out.
In 5th Round 4 canastas to go out. In 6th Round 5 canastas to go out.
In 7th or higher rounds anything goes.
~RED CARPET CANASTA~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. Played like regular singles except you cannot meld kings or queens unless straight from you hand to a red canasta. Good luck and have fun.
~RED SKY AT NIGHT~
(Tables set for 2-1)
The reason you set the table for 2-1 in this game, is you could end up only drawing one red 3. This is a hard game but a fun one because you are at the Dealer's Mercy. You must to wait until All the red 3's are out before you are allowed to put up canastas. You can have canasta's in your hand and ready to go but you Cannot put a canasta up until all the Red 3's are out. After all red 3's are out you can put your canastas up, but you need a MINIMUM number of canastas equal to the amount of red three?s that you have drawn to go out So if the Dealer only gave you 1 red 3, and your opponent got 3 Red 3?s, you only NEED a MINIMUM of 1 canasta to go out, he needs a MINIMUM of 3 canasta's to go out. If you drew 2 Red 3?s and you opponent got the other 2 Red 3's, you both need A MINIMUM of 2 canastas to go out. You may put up as many canastas as you wish once all the red 3333?s are out. Red Canastas or Black Canasta's are fine. If you get all 4 Red 3's you lose the game.
If the last RED 3 is the last card in the deck, no one gets to put canastas up. Meld what you have and slap the dealer!
~REGRESSIVE~
(Tables set for 2-1)
The fourth round only needs one canasta to go out so you need to set the table for 2-1.
In 1st Round 4 canastas to go out. In 2nd Round 3 canastas to go out.
In 3rd Round 2 canastas to go out. In 4th Round 1 canasta to go out.
In 5th Round you cannot go out. In 6th Round and higher anything goes.
~REGULAR~
~REG 2/2 SINGLES~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S.
You can have as many canasta?s as you want of any color.
~REVERSE~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. In this tourney the person with the lowest score wins, the person with the highest score loses. This game is only played 3 hands. 20 minutes game time. 5 minute MIA.
~ROLLER COASTER~
First hand is played as NoNo (No touching pile and No going out) then the Second hand is played as NTC (No touching pile but can go out with 1 canasta). You keep alternating between the two games each hand till game is over.
~ROLLER COASTER TAG TEAM~
In this tournament you sign in as doubles with a partner. Player 1 plays NoNo (no touching pile and no going out), then you tag your partner to play the next hand and they play NTC (no touching pile but can go out with 1 canasta). When your partner is done playing that hand, they stand up and give you the seat back.
~ROMANTIC CANASTA~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. In this game you can't pick up the pile unless there is a heart on top. REMEMBER DON'T TOUCH PILE UNLESS THERE'S A HEART ON TOP.
Optional: Have players call the top card before taking the pile, to be sure they are picking up a heart.
~ROYALTY REIGNS~
(Tables set for 2-2)
Your first MELD has to be JACKS OR BETTER (J, Q, K, A).
Your first CANASTA has to be JACKS OR BETTER (J, Q, K, A).
You can meld wilds with your cards but you have to wait for the NEXT TURN to meld other cards than J, Q, K, or A. Your FIRST canasta must be a J, Q, K, A. Anything after that is fine. You can only go out when you have a canasta with J, Q, K, or A. You can close as many canastas as you want as long as one is JACKS OR BETTER.
HINTS: Your INITIAL MELD has to be J, Q, K, A. ONLY! Use as many wilds as necessary. On your NEXT TURN you may meld anything else.
Your FIRST CANASTA has to be J, Q, K, A. ONLY! On your next turn you may put up as many canastas of anything else as you wish.
~RUN LIKE THE WIND~
(TABLE SET 2-2)
You may Not meld anything your opponent has melded. Whether it be canasta already or not.
This is the Standard Canasta format. It can be played Draw 2 cards 2 Canastas to go out, or Draw 2 cards 1 Canasta to go out.
~SCARLET LETTER~
You can only touch the pile if you have a red canasta made on the board. You can't freeze the pile and you can have as many black canasta's as you want and can go out at anytime. You can't touch the pile to make your red canasta either.
~SORRY~
(TABLES SET 2-2)
You can NOT pick up the pile unless you are LOSING according to the score box. All games start with a 0-0 score, right. Ok 0-0 is a tie. In case of a tie, the pile is free to anyone. First hand is considered a tie (score box shows 0-0) so the first pile in round one is up for grabs. Go for it! After that only the person with the LOW SCORE may pick up the pile. You must have the lowest score in the scorebox to pick up the pile. If you pick up the pile when the score box shows you in the lead, you are DQ'd SORRYYY! If at any time during the game, the scores show a tie the pile is up for grabs!
~SPADE IN THE SHADE~
(TABLES SET 2-2)
All spades are like Black 3's. If there is a spade on top of the pile you cannot pick it up. You cannot pick up the pile on a spade Ever. The trick is to toss all your junk cards and then the black 3's and then toss the SPADES as wilds. Keep your 2's and Jokers for Canasta's or until needed. You can go out anytime.
Optional: Have players call the top card before taking the pile, to be sure they are not picking up a spade.
~SPEED ZONE AHEAD~
(tables set 2-1)
Cut at a fast pace. You have exactly 30 minutes to play the entire game, start to finish. Game called by TD after 30 minutes. High score wins. If you have a slow comp or love to yak (like me) this game is not for you. This game is designed for our players who like fast and furious cutthroat. One brb or MIA can cost you the entire game. TICKETS WILL BE ISSUED BY THE CANADIAN MOUNTIES TO THOSE DOING ?UNDER 55? THIS IS A GAME OF SPEED.
~SPEEDING TICKET~
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA. This game is 2 hands of Cut. The game has a 15 min time limit and the player with the highest score after the 2 hands or the time expires wins. 5 mins MIA in this tourney only.
~STICK LIKE GLUE~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. In this tourney you can't go out and you can't freeze the pile at any time. If you go out or freeze the pile you will be DQ'ed.
~STORM WARNING~
(Tables set for 2-2)
In this game your First Canasta must be a Red and your Second Canasta a Black, in that order. Red first. Then black. After a Red and Black Canasta are up anything goes. Put a RED canasta up first, then a BLACK, then you may go out or put up any color canasta you choose. But you must have a RED and a BLACK up (in that order) to go out.
~SUICIDE~
(Tables set for 2-2)
This game is definitely Suicide. Your Initial Meld Has To Be Natural (no wilds allowed in it). You cannot Pick up a pile unless you already have melded naturally. You must meld without using a wild. Natural meld. Your next turn you may take the pile. Once you have melded, you may add wilds to that meld wherever you like. But you may not use the wilds to meld. It must be a natural meld, SUICIDE!
~TAG YOUR IT~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. In this tournament you sign in as doubles with a partner. You play 1 hand, then you tag your partner to play the next. When your partner is done playing that hand, they stand up and give you the seat back.
~TAKE 5!~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. You must canasta in 5's first and then a high canasta (10, J, Q, K or Ace) to be able to go out. Once you've made your canasta in 5's and your high canasta, you can canasta anything else you want. You HAVE to make your canasta in 5's and your high canasta BEFORE you can canasta anything else. So, it goes in order likes this Canasta in 5's, high canasta (10, J, Q, K, Ace) and then any other canasta you make. You can make your 5 canasta and your high canasta at the same time. If you can't canasta 5's then you can't make any canasta's. You can meld any other cards at any time.
~TENNIS ANYONE?~
MAKE ALL TABLES 4 PLAYERS, DRAW 2 CARDS, 2 CANASTA'S. Each doubles is a team of 2 players. Player 1 is not allowed to go out at any time but can pick up the pile. Player 2 is not allowed to pick up the pile at any time, but can go out. If player 1 goes out you will both be dq'ed, if Player 2 picks up pile you will both be dq'ed.
~THE OUTLAW~
This game is played regular cut canasta but here's the catch, the first person to touch the pile is declared the "Devil's Delight". By being the "Devil's Delight" that means you can only make red canasta's, no black canasta's. If you make a black canasta then you can't touch the pile. The other player (who's not the Devil's Delight) may make black or red canasta's. The player who touches the pile needs to say DD at the table, each hand. You can go out at any time.
~THIRD TIMES A CHARM~
In this tourney you have to have EXACTLY 3 canasta's (red or black) before you can go out. No more then 3 canasta's and no less then 3 canasta's. You can have more then 3 canasta's but you can not go out. If you don't have your 3 canasta's or have over 3 canasta's and go out, it will be a dq.
~THORNED ROSE CANASTA~
You need one RED CANASTA to Go Out. You can make as many Canastas as you want, in any order, but you need ONE RED CANASTA to go out!! A Red Canasta can be made first, second, third on in any order. The rest can be black or additional Red Canasta's but you MUST have one red to go out!!!
~THREE/EIGHT SPECIAL~
This is a combination tourney of the two games of crazy 3's and crazy 8's.
You can not go out until all the Red 3'S are on the board. And you must have a canasta for every red 3 you get. This is played as cut. If you don't get any of the red 3's you'll still need 1 canasta to go out. All 8's are like black 3's, if there is an 8 on top of the pile you cannot pick it up, you cannot meld 8's ever until you are going out (THAT MEANS YOU MELD YOUR 8'S, THEN BLACK 3'S AND THEN DISCARD TO GO OUT). Use your 8's as wilds to block the pile. You cannot pick up an 8 ever. The trick is to toss all your junk cards and then the black 3's and then toss the 8's as wilds, keeping your 2's and jokers for canasta's or until needed.
~TORNADO~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S.
1st Hand - NO TOUCH - Don't touch the pile. Don't pick up the pile.
2nd Hand - NO OUT - Don't go out. You can meld and take the pile whenever you want, but NO OUT.
3rd Hand - NO-NO - NO TOUCH. NO OUT. Don't touch the pile, Don't go out.
4th Hand - NO TOUCH RED ROSE - Don't touch the pile. You must have a red canasta and a black canasta. No red canasta, you can't go out!
5th Hand - Start over with 1st Hand of NO TOUCH.
~TURBULANCE~
1st hand is No Touch
2nd hand is No Out
3rd hand is No No
4th hand and more is Regular
If you break any of the game rules for any of the hands you will be dq'ed.
MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA. This game is played as No Touch Cut (no touch the pile and 1 canasta to go out). But after each hand you will switch seats. So don't click "Ready" until you've switched seats with your opponent. You must meld and canasta every chance you get. ALLOW WATCHERS TO SEE HAND PLEASE, so the td can make sure your melding everything you can when you can, including wild cards or make a canasta when you can.
~TWISTER~
(SET TABLES 2-2)
1ST Hand:- NO TOUCH Don?t touch the pile. Don?t pick up the pile.
2nd Hand:- NO OUT. Don?t go out. You can meld and take the pile whenever you want, but NO OUT. Don?t go out.
3rd Hand:- NO-NO. NO TOUCH. NO OUT. Don?t touch the pile, Don?t go out.
4th Hand:- NO-NO and NO RED 3333. It?s NO NO again and if you get RED 3333 YOU LOSE. It?s a NO NO on 3333. Pray!
~WEAKEST LINK~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. You can not go out at anytime. You can touch the pile BUT you can not touch the pile if there's a Ace on it. Aces are considered wild. You can't touch Aces on the pile and you can't meld them or canasta them at any time.
~WILD TO THE END~
MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. This special tourney has 1 special rule. You may not use wilds in any meld on table. ALL wilds MUST go straight to canasta ONLY!!!!You can make a canasta with meld on the table (example: 5 4's on the board, you can add 2 wild cards to it to make a canasta).
~WILD STALLIONS~
This special tourney has 1 special rule. You can't use wildcards until the draw pile is 20 cards are less. You can't use wildcards for anything. Example: Freezing the pile, making black canasta's, or melding. When the draw pile gets to 20 cards or less, you can use wildcards as usual.